Technology used in the movie The Muppets

In the movie The Muppets, to rescue the famous characters in great detail, Look Effects studio, used NVIDIA GPUs Line Table, indicated precisely to meet the professional market to search for speed and quality image processing and visual effects production . Kermit, Miss Piggy, Big Bird, Gonzo are among the more than 120 characters in the series appearing on the scene. According to Look Effects, the resources of NVIDIA GPUs are critical to maintaining the appearance of characters and ensure great visual effects like those seen in the multiplication of people on a scenic street in Hollywood.

Filme Os Muppets

For the graphic production of the feature models were used "high end" from NVIDIA, such as the Q6000, Q5000 and Tesla C2075 forming architecture Maximus, said that according to Marcio Aguiar, brand sales manager for the line in Table Brazil and Southern Cone, "offers more processing power to computers used by professional market." Aguiar spoke to the report of the Professional Production and said that when it comes to this type of production the challenge is great. "To be able to give more realism to the scenes, while mixing real characters with digital characters, the producer turned to the use of professional cards by offering more graphics processing, which accelerated the process of image editing," he said.

In this version, despite the choice of keeping the real characters like puppets, took to the stage puppeteers (puppet animators), giving more life and realism to the little ones. The technology used to "erase" the animators requires advanced configuration capable of crossing various programs and formats. "Today, the visual effects are rooted in the movie business - even a feature like this, where there are no computer graphics creating the character of the Muppets, but puppets," said Max Ivins, visual effects supervisor of LOOK Effects, which created 350 sequences for the project.

"During the processes of preparation and post-production of the film, the combination of programs, such as 3D Studio Max, Maya, After Effects, among others, the most used graphics processors contained in Table plates and it was these processors reduce the time rendering, "said Aguiar. Responsible for major productions since 1998, Ivins commented on the importance of the evolution of processors. "The visual effects filmmakers provide the ability to make more, to increase the scope of a film and achieve a faster and more cost effective, high quality results. Technologies such as the Quadro GPU, NVIDIA, which allow studios to quickly view content and interact more, has helped to drive this development process. "

For a long time that the advances in speed and processing power of image editing platforms has shown that each innovation process is more dynamic. Michael Oliver, CTO of LOOK Effects praised the impact that the market has suffered with the development of tools and technologies GPU. "Due to the multi-threading, the professionals were very excited to have access to more than 300 cores on the GPU, and the CPU is limited to 16. As more and more software developers have built in features that allow faster processing effects on a GPU, proportionately more we are able to adjust things creatively without rendering. We look forward to being able to do the same with real-time effects like lighting and Time-Warp. "

Currently, we went through a time where the contents are developed in 3D or stereoscopic animations, are increasingly highlighted in the market. Even with a business model yet subdued, the exploration of 3D also has driven technical developments in the industry. In the more specific case of animations and effects, obviously, this is much easier to observe. Ivins noted that when working in a 3D environment, be able to quickly view and to interact with the project quickly is the basis of the creative power of the studio. "Our profession is made possible by acceleration. It's one of those things we take for granted, but fundamentally, we could not do our work without the power we receive from NVIDIA, "concludes the visual effects supervisor of LOOK Effects.

Source: Professional Production

Leave a Comment