Creating hair, fabrics and special effects using water, fire, explosions and collisions in 3d productions

These courses 3d modeling and animation, I learn to create hair, fabric (cloth), water, fire, smoke, impact (breaking apart) etc.. ? Some of these courses deal with the innovations of 2011 Max as texture painting tool, the CAT etc.. ?

1. Fabric (cloth): use the "cloth" of 3D Max to simulate small application examples of clothing in our http://tonka3d.com.br/curso-3ds-max-personagem-avancado.html.

2. Hair: using the tool "hair and fur" 3D Max, you will learn how to produce it in our ongoing High End Character , but also address this topic (hair and fur) in the course Hunter 3D Total Project .

3. Water: use a program called RealFlow to simulate interaction between water and characters in our ongoing 3D Total Hunter Project.

4. Fire and smoke: use a plugin for 3DMax called FumeFX to create advanced effects simulating a flame of fire with smoke. This is also taught in the course 3D Total Hunter Project .

5. Collision (breaking apart): we use a tool called "reactor" in 3D Max Character High End course , in order to simulate physical situations such as breaking down a wall in pieces.

6. The CAT (plugin for 3d max) you'll learn in the course Hunter 3D Total Project .

7. Do not approach new tools in 3D Max 2011, only the CAT plugin that works as well in 3D Max 2010.

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